Whitesnake Here I Go Again Alternate Version
Spoilers for JoJo's Bizarre Adventure: Optics Of Heaven and JoJo Part 6
"Reality...., bends to my will!"
~Heaven Ascended DIO
Overview
The Globe Over Heaven is an ascended version of The World from an alternate Universe where DIO successfully achieved Heaven, that appears in the "JoJo's Bizarre Risk: Optics of Heaven" game equally Sky Ascension DIO'south Stand.
Originally, this Stand was paired with Hamon thanks to The Globe: Over Heaven's passive ability. Notwithstanding, in an update after it'southward release, it is no longer able to get the damage buff from Hamon, making it near useless on it now. Spin took it's place thanks to information technology's depression cost and stun, simply when the stun on Heaven Ascended Knives and Steel Balls were nerfed, information technology was dropped as well. In recent times, Boxing and Vampirism have become the main specialties, though whether or non others will pop upwards remains to be seen.
In spite of it'southward nerfs, The Earth: Over Heaven has remained as one of YBA'southward strongest, if not, the strongest Stand up in the game. Reality Overwrite is amidst the all-time passive abilities in the game, allowing the user to ignore defense boosts with attacks done by their Stand up (e.g. The World: Over Heaven'south M1s will always deal 10.ane damage with maximum destructive power). It's Knife Throw, while blockable (until upgrades), has a secondary upgrade. For four skill points, Heaven Ascended Knives can be purchased. This allows Knife Throw to emit a small, aoe effect which deals minor damage and bypasses block.
Reality Overwriting Punch bypasses block, making it a great tool to steal momentum while debuffing the opponent by messing with their hitbox and removing a limb for a long fourth dimension. To acme it off, it has a deceptively short cooldown. Injury Overwrite and Cocky Injury Overwrite, while disregarded due to being the weakest healing moves in the game, are compensated through The World: Over Heaven'due south consistent, massive DPS when compared to Tusk (Act iv) and Gold Experience Requiem. Heaven Ascended Smite does a nuclear level of damage, has a massive hitbox, ragdolls the opponent, Stand Crashes them and is a truthful cake break. Finally, The World: Over Heaven is notorious for having the longest Fourth dimension Stop in the game, starting off at 6 seconds at base level, having a maximum of nine seconds.
Even though it has many numerous advantages which almost ever overshadow it'due south flaws, they are still nowadays in the Stand. Reality Overwriting Punch cannot be randomly thrown out without care as it is parriable and cancellelable, it'southward self-heal is the weakest in the game (Injury Overwrite in particular having a cooldown that does not deserve to be every bit long as it is), Heaven Ascended Smite being cancellable upon startup and having a very long cooldown and Fourth dimension Stop, like all the others, can exist cancelled if you are hitting the windup. Finally, it is currently the costliest Stand up in all of YBA, clocking in at a massive 75 skill points, 5 more than than other notorious high cost Stands like Killer Queen: Bites the Grit, Star Platinum: The World and D4C: Dear Train.
The World: Over Heaven has held a tight grip on the metagame at big cheers to it'south numerous advantages and powerful, consistent DPS. Whether or not it volition terminate up like Golden Experience: Requiem (at the fourth dimension of writing) remains to be seen, as it is a Stand that has been consistently nerfed in multiple patch notes. However, for the foreseeable future, The Earth: Over Heaven is one of the strongest Stands in the game, and should be treated as such.
Total Skill Points: 75 Points
How to Obtain
This Stand is obtained with 3 steps. First, yous need the DIO´due south diary and read it with normal The World, you must win 25 matches in 1v1 mode. So, you accept to impale 50 players in Steel Ball Run. After that, you have to collect all Saint's Corpse Parts (redeemed and normal are both accepted) and talk to Jotaro Kujo. He will teleport you to Heaven Ascension DIO in order to get DIO'south Bone. After getting DIO's Bone, you lot will have to become to the mountain near Jonathan Joestar. After getting to the top of information technology, resummon your The World. Yous will get The World Over Heaven. You practise not require Worthiness to do this. Upon obtaining this stand, the DIO's Diary used to become The World Over Heaven as well equally DIO'southward Bone will both be removed from you inventory.
*Note: You demand at to the lowest degree Prestige 3 + Level twoscore to fully obtain this Stand.
Tips and Tricks to Obtain TWOH
1st quest: Win 25 games in the 1v1's gamemode.
Utilise a stand up you piece of work best with. Using a stand that you're good at can help you win multiple 1v1s peculiarly with people who aren't skilful at 1v1s or using weaker stands than yours. The all-time stands for killing in 1v1s is The Hand and Hamon or Star Platinum, but any stand up that y'all are good at can work best. Using stands that are like shooting fish in a barrel for defeating opponents can help you achieve 25 wins fast. Kill trading does not work anymore as it was replaced, so you may need bodily skill because you cannot "win trade" as only one person tin can win.
second Quest: Kill fifty players in Steel Brawl Run
Here, you have two means of getting kills, you can impale trade or get kills by wiping. When impale trading, it is recommended to look for kill traders in Casual manner considering in that location are a lot of people wanting to impale trade, some people lack PVP feel, and some people don't actually want to win either, which is the opposite of Competitive way. When kill trading, in that location is a great take a chance of getting scammed of your kill. This happens when the impale trader doesn't reset with you. They get a kill and you don't and they have a chance of getting more than kills in SBR. When wiping, it is recommended to course a team. When challenge kills you have to be the player that dealt the most damage to the target, so using stands that deal immense damage similar The Mitt or Magician'due south Cerise tin help significantly. Wiping can as well help you more than hands obtain a Corpse Function if you win, which helps in the next phase for unlocking TWOH. You tin also have your teammates let you kill them at the stop of SBR if they let it. (You have to kill l Dissimilar people then if it doesn't work, so your teammate had already given yous a impale). This quest could take a long fourth dimension so you might want to take some patience with it.
3rd Quest: Obtain DIO's Os past defeating Heaven Ascension DIO in the Heaven Arena
It is not recommended to do the MiH quest aslope this, as if you do the MiH quest it will reset the TWOH quest and vice-versa.
The best Stands for doing this quest is The Paw or Whitesnake. Use Hamon with The Hand for a great take a chance of killing Sky Ascension DIO. With Whitesnake, recall to beginning take away Heaven Ascension DIO'due south Stand disc, and then use whatsoever you want except barrage. Later on both bosses accomplish one-half health, however, they will be unable to pull their Stand out. You lot tin then M1 the bosses to decease after yous disable their Stands past half health as Whitesnake. You could likewise use Star Platinum: The World for this quest as you tin activate awakening and hold block until you perfect cake and then combo dio. If you have hamon with this, you are basically invincible as you take EXTREMELY High Defence AND ATTACK and too perfect block anything. Beatdowning will Consume wellness in this state.
4th Quest: Stand on top of The Tallest Peak in Naples with DIO'southward Bone and DIO's Diary in your inventory, and summon The World to consummate the Heaven Plan.
Upon completing this step, you lot will glow with orangish low-cal similarly to if yous were using Fabricated in Heaven'south Double Accel, before a server-wide flash of white light occurs blinding everyone for a short while regardless of where they are. Afterwards the wink, The World Over Heaven volition be summoned in place of The World.
Skills
Passive - Reality Overwrite: Whatsoever attack TWOH does volition dish out "True Damage", meaning it will featherbed all passive defence force buffs the enemy may have. This stacks with the Pluck M1 buff.
LMB - Punch: This short move with a curt cooldown deals 10.1 damage at max Destructive Power and tin can be philharmonic'd 5 times, ultimately dealing fifty.5 damage if all hit.
E - Stand Barrage: TWOH does a powerful and fast barrage, dealing ane.seven impairment per hit with max Destructive Power.
R - Avalanche Finisher: TWOH throws a heavy punch that ragdolls and deals 20.one damage.
T - Pocketknife Throw: TWOH throws a knife which deals 8.1 damage. This tin can exist upgraded to 3 knives and upgrading Heavenly Knives gives Area of Result impairment which bypasses block and cannot be parried. The downside is a longer cooldown.
Y - Reality Overwriting Punch: TWOH throws a punch similar to a Barrage Finisher, just this time TWOH overwrites the opponent and can featherbed cake. Deals 20.1 damage, has stun, tin cripple, randomizes the opponent's body shape like Chariot Requiem'due south Conquistador'south Will and Made in Sky'southward Universe Reset. If the arm of an opponent is deleted, it increases the harm the opponent receives (losing both artillery prevents blocking), and if the leg of the opponent is removed, it removes the ability to run. However, this motion has a longer windup and therefore is easier to get perfect blocked, while information technology tin likewise be cancelled. Throwing this movement out at random is likely to become you parried or cancelled by and subsequently philharmonic'd. Despite doing only 20.one damage, the move is a very good punish tool thanks to the hitbox expander and limb removal. If this move is used in Fourth dimension Stop, it will non remove limbs nor aggrandize hitboxes, and will act every bit a regular Avalanche Finisher.
U - Self Injury Overwrite: TWOH Overwrites the user'southward injuries, healing 36.ix HP (at max Midas Touch), removing all status furnishings, and recovering any missing limbs.
Midas Touch ane - 2: 24.3 heal
Midas Touch ii - 2: 30.6 heal
Midas Touch 3 - 2: 36.9 heal
X - Injury Overwrite: TWOH goes in front end of the user, but instead of damaging, it heals whoever is hitting for 36.9 HP (at max Midas Touch), too as restoring all missing limbs like to Gilded Experience's Distribute Life.
G - Sky Ascended Smite: TWOH slams the ground and causes powerful AoE impairment, dealing 35 impairment to anyone hitting with high knockback and ragdoll. This move can be cancelled if striking during startup frames, but instantly breaks a guard and cannot be parried.
Z - Fourth dimension Skip : TWOH uses its Fourth dimension Stop power to teleport the user in the management of their cursor.
H - The World: TWOH stops time, freezing well-nigh people in place. During this time, you may move freely, absorb your situation, hitting anybody without much punishment, or try to escape, though you cannot run during TS or use Fourth dimension Skip. Subsequently time starts moving again, all impairment y'all dealt to everyone currently frozen will be dealt to them immediately. This has a 1 minute and ten-2d cooldown. Every upgrade adds about 1 2d to the Time Stop duration, the max being around eight-9 seconds.
The World - 1
Time End Mastery 1 - 5 [6 Seconds of Stopped Time]
Time Stop Mastery 2 - 5 [7 Seconds of Stopped Time]
Time Stop Mastery 3 - five [8 Seconds of Stopped Time]
Time Stop Mastery iv - five [9 Seconds of Stopped Time]
Combos, Tips and Glitches
- Because TWOH costs lots of skill points, it is recommended non to upgrade fourth dimension stop any farther than merely the move itself, because of the 50% damage cap, and that it is possible to ane shot.
- LMB x2 + R
- Barrage + R (Non a true philharmonic, possible to become parried)
- Y + R (Reality Overwriting Dial + Barrage Finisher)
- Y + E + R (Reality Overwriting Punch + Stand Barrage + Stand up Finisher)
- T + E + Y + T + G (Pocketknife Throw + Stand Barrage + Reality Overwriting Punch + Pocketknife Throw + Heaven Ascended Smite) (Besides untrue)
- E + Y + T + R (Stand Barrage + Reality Overwriting Punch + Knife Throw + Barrage Finisher)
- Z + G (Time Skip + Heaven Ascended Smite) [Good style to catch opponents lacking and start off a rag-doll combo]
- About ane-shot combo: accuse spin(not needed): H(ts)+V(steel ball)+B(multi steel ball)+T+Y+M1s (ts ends) +G
- This stand up has one of the all-time far ranged Area Of Effect. Employ it to your advantage against long-range stands.
- This stand up has the longest time stop. If used correctly yous can practise a 100-0 combo!
- This stand is dandy for AOE damage, meaning it's great for team fights.
- TWOH has what is almost the highest reliable DPS in the game.
- T+Y+G is a bang-up way to start off your Time Stop.
- This Stand is good in 2v2s due to its Injury Overwrite and AOE.
- You can no longer use Time Skip right as your Time Terminate begins to quickly teleport to your target.
- Strangely enough, TWOH tin can practise still 12 damage LMBs when paired with Pluck.
- Spin required: Y + H + T + 5 + B + M1x5 + Z + Thou (Reality Overwriting Punch + The World + Pocketknife Throw + Steel Ball+ Multiple Steel Balls + 5x LMB Time Skip to the enemy + Sky Ascended Smite)
- Battle Philharmonic: T + Y + Boxing Barrage + C + G + H +(Insert random TS combo) and repeat
- Information technology is recommended to pair TWOH with Spin or Boxing. You shouldn't use Hamon with this stand up because it no longer increases TWOH's damage.
- Before time stopping, try to hitting your opponent with reality overwriting dial or heaven ascended smite commencement if they have TS resistant or GER. Since if they don't have good sturdiness, they will be stunned for a moment long enough for you to TS and waste their TS resist. This also applies to other stunning moves.
- Using moves that apply an outcome (the crippling and body morphing of reality overwrite, the freeze from vaporization freeze, etc..) in the heart of fourth dimension stop, won't accept the event practical to the target afterwards time terminate ends. A way to counteract this is to use any of these moves 1 or two seconds before time terminate ends or when the voice line that indicates fourth dimension stop is ending activates.
H + T + LMBx4/five + T + LMBx4/v + Y (Fourth dimension Stop + Pocketknife Throw + LMB x4/5 + repeat previous 2 one time + Reality Overwriting Dial) Spin Combo: T+V+B+Z+Y+G+H+E+M1+Y (Throw Knives + Steel Ball + Multiple Steel Assurance+ Time Skip to the enemy+ Reality Overwrite + Heaven Ascended Smite+ Fourth dimension Stop+ Barrage until their TS motion is over + LMB x4 + Reality Overwrite)
Spin: T+B+V+Z (towards enemy)+Y+G (Heaven Knives+ Multi Steel Balls+ Steel Ball+ Time Skip to enemy+ Reality Overwrite+ Sky Ascended Smite)
Spin: No TS Mastery But Unlock Timestop no upgrades H+T+V+B+ 5x M1's+T+Y TS Ends Time Skip To Enemy and J.
Gallery
Getting TWOH
TWOH'southward Timestop
TWOH Knives
TWOH Reality Overwrite
TWOH Heaven Ascended Smite
TWOH Ascended Smite
TWOH's Skill Tree
TWOH Old Model
The World Over Sky'south Beginning Peel, RTWOH
The Globe Over Heaven'south 2d Peel, Lightbringer
Trivia
- This Stand was added on 1/29/2021 alongside Made in Heaven.
- TWOH and KCR are the only Non-Canon Stands featured in Your Bizarre Chance.
- Uzukee added TWOH files to the game as apparent 'bait' for whatsoever leakers, but it turned out to be real.
- Dorsum and so you needed to impale 50 players in 1v1'due south to complete the start quest however due to kill traders this has changed.
- Every bit of now, this Stand is the Virtually expensive Stand in-game, costing a whopping 75 skill points.
- The reason for having to win 25 1v1s and 50 kills in SBR is because it is a substitute for killing 100 NPCs for C-Moon
- Obtaining TWOH rewards the player with Sky Ascension DIO'south Hair
- Part vi spoilers:
Spoilers! The following reveals important elements of the plot. |
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Pucci needed Green Baby considering DIO]] was dead and The World was a requirement for the original Heaven Plan, Green Baby is made from DIO'southward Os as a substitute for The World. At that place are many inaccuracies in The Way to Heaven in YBA such as the fact that Jotaro Disc is not required because in Eyes of Heaven, DIO's Diary was burned and only Jotaro remembered the content of DIO's Diary. With DIO'southward Diary, you don't need Jotaro Disc. |
- Optics Of Sky (Game) spoilers:
Spoilers! The following reveals important elements of the plot. |
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In the Jojo Game Optics of Heaven, there was an alternating timeline Dio, who defeated the Joestars instead of losing to them, and retained his greatest high, continuing to carry on his Sky Programme with Pucci, and managed to achieve sky. With his new stand, he erased the unabridged universe and made information technology his ain, and anybody follows his orders. Afterwards on, the events of Steel Brawl Run was near the stop, where Valentine was nether the instance of the Space Rotation. Valentine was searching through this dimensions because he was attempting to escape the space rotation. During his search, he establish Heaven Ascension Dio's world, and Dio used his power of the stand to rewrite Valentine to the bespeak he never had the Infinite Rotation on him. Valentine told Dio nearly how Dio'southward world is just an alternate universe that branches off the principal universe, and about the Saint's Corpse Parts, and that all the corpse parts lie in a 'Base Earth'. Because Dio already conquered his own universe, he decided to travel to the main universe as well. This is what pb to the events in Eyes Of Heaven, and later the fall of Heaven Rising Dio in Jotaro's easily. |
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Source: https://your-bizarre-adventure.fandom.com/wiki/The_World_Over_Heaven
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